Chapter 11
Sampling & sample editing
Record it, chop it, process it, loop it.
In this chapter · 15
The Sampler
The Sampler is how new audio gets into a project. Point it at the two Inputs on the rear panel, at a computer or phone over USB, or at the sound the MPC itself is making, and it captures the result as a sample you can edit, chop and play from the pads.
Three ways to open it
- Press SHIFT + SAMPLE EDIT | SAMPLER.
- Press MENU | PREFS, then tap
Sampler. - In Main Mode, select an empty pad on a drum track, then tap the
Recordicon in the Track Section (Track section).
Key combinations
- SHIFT + SAMPLE EDIT | SAMPLER
- Opens the Sampler.
Set up and start a recording
- Turn down your audio source, headphones and monitors before you plug anything in, so you avoid pops and feedback.
- Connect a synth or other line-level source to the Inputs on the rear panel with 1/4-inch TRS cables (Connections).
- Play the source and turn REC VOL until you see the level in the meter. Keep it from sitting at the maximum.
- Choose a method tab and set the controls described below.
- Tap
Arm. The button becomesRecordand showsWaiting for signal. To back out, tapCancel. - Start recording: either play so the level passes the threshold slider, or tap
Recordunder theSample Lengthcounter.
Four tabs along the bottom of the screen set how the recording works. The controls in the rest of this section stay the same whichever tab you choose.
The four recording methods
| Tab | How it records |
|---|---|
Sample | One take, with slice markers placed by tapping the screen as it runs. See Sample tab. |
Slice | One take, with slice markers placed by pressing pads, ready to become a new track. See Slice tab. |
Pad Tap | Press a pad to start recording to it, press again or press another to stop. Drum tracks only. See Pad Tap tab. |
Pad Hold | Hold a pad to record to it, release to stop. Drum tracks only. See Pad Hold tab. |
Controls on every tab
- Input Source
- The upper-left field. Chooses what gets recorded: see the table below.
- Mono/Stereo
- The second field in the upper left. Sets whether the recorded sample is mono or stereo.Range Mono, Stereo
- Inserts
- Shows the Sampler’s effects and whether each is on. Tap the area under
Insertsto load, change, enable or disable them. The Sampler can use up to four. - Monitor
- Turns input monitoring on or off. On (
In), your headphones carry the source before it reaches the Sampler, with zero latency.Off, they carry it after the Sampler has processed it, so you may notice some latency, but what you hear matches the recording.Range In, Off - Threshold slider
- Once the Sampler is armed, recording begins by itself the moment the incoming level passes this point. Set it by watching the level meter: too high and the recording may not start or may lose its opening; too low and it may start before you play. With the Q-Links in Screen mode (hold Q-LINK | EDIT and tap
Screen), Q-LINK 1 moves it too. - Level meter
- Shows the incoming level and holds the highest level reached, the peak hold. Tap it to reset the peak hold.
- Sample Length
- A counter that shows how long the sample is while it records.
- Max Length
- The longest the sample can run. Akai suggests setting it to roughly the length you expect to record.Range Up to 60:00 (60 minutes) per sample; default 20 seconds
- Tuning fork icon
- Opens the Tuner.
- Keyboard icon
- Opens the Auto Sampler.
Input Source options
| Option | Records |
|---|---|
Input 1,2 | The two Inputs as a pair. |
Input 1, Input 2 | One Input on its own. |
Resample L, Resample R, Resample L+R | The MPC’s own internal signal rather than anything plugged in. |
USB Input 1,2 | A computer or phone connected over USB-C. This option comes from Akai’s FAQ rather than the manual: see the note below. |
Resampling needs no cable because the source is inside the MPC, and for the same reason it records with no loss of audio quality. You could, for example, press two or more pads at the same time to record those samples together.
From the community
Getting Started on MPC One G2 | Sampling
Akai Professional
The ways in: vinyl and hardware through the inputs, computers and phones over the USB-C port.
How to Record and Chop Samples from your Phone on the MPC Live 3
Chris Laps
Records a phone into the MPC, chops the recording and assigns the chops to pads, filmed on a Live III.
Sample tab
The Sample tab records one continuous take. While it runs you can mark points of interest, which suits a long recording with different sounds along the way, such as a drum loop or a melodic or harmonic passage. Those markers split the sample into regions called slices, and you can adjust them afterwards in Chop Mode.
Record with slice markers
- Set up and arm the Sampler as described in The Sampler.
- Start recording: play past the threshold, or tap
Recordunder theSample Lengthcounter. - Tap
Slice+in the lower-right corner each time you want a slice marker at that point. - Tap
Stopunder theSample Lengthcounter. TheKeep or Discard Samplewindow opens. - Set the fields below, then tap
Keep.
Keep or Discard Sample window
- Edit Name
- The new sample’s name. Tap it to type on the virtual keyboard.
- Track
- The track to assign the sample to. Choose
<none>to keep it in the project without assigning it to a track. - Assign to Pad
- The pad in that track that gets the sample.
- Root Note
- Where the sample’s original pitch sits on the keyboard.
- Add Event
- Appears if you recorded while a sequence was playing, once you have selected a pad. Tick it to add the sample to the sequence that is playing.
- At
- Appears along with
Add Eventand places the note event:Startputs it at the start of the playing sequence,Triggerputs it where you began recording.Range Start, Trigger
Buttons at the bottom of the window
| Button | What it does |
|---|---|
Keep | Confirms your choices. |
Discard | Throws the recording away and returns to the Sampler. |
Play | Plays the recording. |
Edit | Saves the sample and opens Sample Edit Mode. |
Save | Saves the sample to the general sample pool. |
Slice tab
On the Slice tab the pads stand for slices of the sample you are recording, so you mark it up by playing. It suits the same long, varied material as the Sample tab, and when you finish you can turn the slices into a new track straight away. You can adjust the markers later in Chop Mode.
Record and slice
- Set up and arm the Sampler as described in The Sampler.
- Start recording: play past the threshold, or tap
Recordunder theSample Lengthcounter. - Press any pad each time you want a slice marker at that point.
Slice+at the bottom of the screen does the same. - Tap the round
Stopbutton. TheKeep or Discard Samplewindow opens. - Name the sample in
Edit Name. If you leave it, a consecutive number is added after the sample name. - Choose an option in
Create New Program, then tapCreateorKeep.
Key combinations
- PAD
- Places a slice marker at the current point in the recording.Sampler, Slice tab, while recording
What the pads show while you record
| Pad light | Meaning |
|---|---|
| Flashing red | This pad’s number is the slice marker that goes in next. |
| Yellow | This pad’s number is a slice marker already placed. |
Create New Program options
| Option | Result |
|---|---|
Off | No program is created. The slices still go into the project’s sample pool. |
With Non-Destructive Slices | Each pad’s Slice setting is set to its slice number. |
With Pad Parameters | Each pad’s Slice setting is set to Pad. Pad Start and Pad End take the slice’s start and end points, and Loop Position takes its start point, with Pad Loop turned off. |
These two options match the slice types you get when converting slices in Converting or assigning slices.
Buttons at the bottom of the window
| Button | What it does |
|---|---|
Create or Keep | Confirms your choices. |
Discard | Throws the recording away and returns to the Sampler. |
Play | Plays the recording. |
Edit | Saves the sample and opens Sample Edit Mode. |
Pad Tap tab
With Pad Tap you record directly onto pads as you go. Press a pad and it starts taking in audio at once; press another and the first finishes while the new one takes over. Underneath, the sample keeps recording until you stop it, and each pad you pressed ends up playing its own part of it.
Record to pads
- Press a pad to start recording to it. The pad flashes red.
- Press a different pad to move on. The first pad stops and turns green, and the new one flashes red.
- To stop recording to a pad without moving on, press the pad that is flashing red. The sample carries on recording, so you can start on another pad at any time.
- Tap
Stopunder theSample Lengthcounter to stop all recording.
Key combinations
- PAD
- Starts recording to that pad, or stops recording to it if it is the pad flashing red.Sampler, Pad Tap tab
Pad lights
| Pad light | Meaning |
|---|---|
| Bright yellow | The pad has a sample assigned. |
| Dim yellow | The pad has no sample. |
| Flashing red | The pad is recording. |
| Green | The pad has stopped recording after you moved to a new pad. |
What each pad you pressed ends up with
Sliceis set toPad.Pad StartandPad Endtake the slice’s start and end points.Loop Positiontakes the slice’s start point, withPad Loopturned off.
That is the same result as the Pad Parameters slice type in Converting or assigning slices. Akai recommends editing the recording afterwards in Sample Edit Mode.
Pad Hold tab
Pad Hold works like Pad Tap, except that a pad records only for as long as your finger stays on it. Press and hold to capture, let go to stop, then hold another pad whenever you are ready.
Record to pads
- Press and hold a pad. Recording to it starts immediately and the pad lights red.
- Release the pad to stop recording to it. The pad lights green and the sample carries on recording.
- Hold another pad to record to it at any time.
- Tap
Stopunder theSample Lengthcounter to stop all recording.
Key combinations
- Hold PAD
- Records to that pad until you release it.Sampler, Pad Hold tab
Pad lights
| Pad light | Meaning |
|---|---|
| Bright yellow | The pad has a sample assigned. |
| Dim yellow | The pad has no sample. |
| Red | The pad is recording. |
| Green | The pad has stopped recording after you released it. |
What each pad you pressed ends up with
Sliceis set toPad.Pad StartandPad Endtake the slice’s start and end points.Loop Positiontakes the slice’s start point, withPad Loopturned off.
That is the same result as the Pad Parameters slice type in Converting or assigning slices. Akai recommends editing the recording afterwards in Sample Edit Mode.
Auto Sampler
The Auto Sampler captures a sound across a range of notes and velocities and builds a keygroup sampler patch from the results. It works with any plugin preset, and with presets on an external instrument (Keygroup overview: Advanced and Legacy).
To open it, go to the Sampler and tap the keyboard icon next to the record button. The current track is selected as the source.
Sample source information
- Track name
- The track to auto sample.
- Record from
- The input to record. Pick an
Inputoption for an external instrument, or aResampleoption for an internal source.
Note range
- Min Note
- The bottom of the range of notes to create.
- Max Note
- The top of the range of notes to create.
- Note Stride
- How many semitones separate each new sample.
- Extend min/max notes
- Tick to carry the sampling on to the very lowest and highest notes, whatever
Min NoteandMax Notesay.
Velocity
- Layers
- Tick the boxes next to the layers to choose how many go into the patch.Range Layers 1–8
- Velocity
- A value slider for each layer, setting that layer’s velocity.
Sampling
- Note length
- How long each sampled note lasts.
- Tail
- Extra time on the end of each audio file. Use it for sounds that outlast the note, such as long reverb or delay, or one-shots with long decays. Akai suggests at least a couple of seconds.
- Base name
- The naming convention for the samples the Auto Sampler creates.
Looping
- Enable looping
- How the resulting samples loop: see the table below.Range Off, Forward, Reverse, Alternating
- Loop start
- Where the loop begins in the sample.
- Loop end
- Where the loop ends in the sample.
- Crossfade
- How much crossfade there is between the loop end and the loop start.
- Crossfade Type
- The shape of that crossfade.Range Equal Power, Linear
Enable looping options
| Option | What the pad does while you hold it |
|---|---|
Off | The sample doesn’t loop. |
Forward | Repeats from the Loop Position to the end of the sample. |
Reverse | Plays backwards, repeating from the end of the sample to the Loop Position. |
Alternating | Plays from the Loop Position to the end of the sample, then backwards to the Loop Position, and keeps going. |
In every looping option, releasing the pad stops the repeat.
On completion and Info
- Make current track
- Tick to load the finished sampler patch as the current track.
- Session Duration
- An estimate of how long the auto sampling will take.
From the community
- Turn off reverb, delay and chorus on the source first, so you can add ambience later, and avoid arpeggiated or tempo-based patches. A
Note Strideof 4 or 5 usually suits synths and saves memory; use 1 or 2 for acoustic instruments. via MPC-Tutor
Finally How To Auto Sample any Synth with your MPC
Poli Popo
From 2022, but capturing a synth with the Auto Sampler is unaffected by MPC 3’s track changes.
Sample Edit Mode
Sample Edit Mode is where a raw recording becomes something you can use. The waveform fills the upper half of the screen and the editing controls sit below it. You work in one of three modes, and each adds its own controls: Trim Mode to crop a sample, Chop Mode to cut it into slices, and Pad Mode to edit it as it plays in its track.
Key combinations
- SAMPLE EDIT | SAMPLER
- Opens Sample Edit Mode.
You can also press MENU | PREFS and tap Sample Edit.
Along the top of the screen
Samplefield: chooses which sample to edit.- Keyboard icon: renames the sample using the virtual keyboard.
- Trash-can icon: deletes the sample. The next screen lists the tracks in your project that use it. Tap
Delete Sampleto go ahead, orCancelto go back. - Stems icon: opens the
Create Stemsfunction in the Process Sample window (Processing slices and samples). MPC Stems is a paid add-on: buy it at akaipro.com/stems, then activate it inMenu > Preferences > Activations(Preferences: Info and Activations). - Magnifying-glass and headphones icons: set what touching the waveform does. With the magnifying glass selected you zoom and scroll; with the headphones selected you audition.
- Gear icon: opens the Settings window described below.
The waveform shows the active section of the sample. The green and red markers are the start and end points, and only the region between them plays. Above the waveform, a timeline shows your position in the units you choose in Settings.
Moving around the waveform
| To | On the screen | With a Q-Link (column 4) |
|---|---|---|
| Zoom in | With the magnifying glass selected, spread your fingers on the waveform, or tap Zoom +. | Turn Q-LINK 4. |
| Zoom out | With the magnifying glass selected, pinch on the waveform, or tap Zoom –. | Turn Q-LINK 4. |
| Scroll | With the magnifying glass selected, swipe the waveform left or right. | Turn Q-LINK 3. |
Moving the start and end points
- Drag the marker left or right.
- Use the
StartorEndfield below the waveform. - Use Q-Link column 1 for the start point or column 2 for the end point.
Q-Links in Sample Edit Mode
| Column | What the four knobs do |
|---|---|
| 1 | Start X1__: move the start point, from coarse at the top knob to fine at the bottom knob. |
| 2 | End X1__: move the end point, from coarse at the top knob to fine at the bottom knob. |
| 3 | In Trim Mode and Pad Mode, Loop X1__: move the loop point when Loop Lock is off, from coarse to fine. In Chop Mode, the settings of the slicing method: see Chop Mode. |
| 4 | Q-LINK 1 selects a slice, Q-LINK 3 scrolls and Q-LINK 4 zooms. |
The knobs control one column at a time. Each press of Q-LINK | EDIT selects the next column, and the lights above the knobs show which one is active. These assignments apply with the Q-Links in Screen mode: hold Q-LINK | EDIT and tap Screen (The Q-Link knobs).
Settings window (gear icon)
- Cue Play Mode
- How the cue playhead plays audio.
One Shot: tappingPlay Cueplays the whole sample from the cue playhead.Toggle: one tap starts playback from the cue playhead and a second tap stops it.Range One Shot, Toggle - Cue Preview
- What you hear as you move the cue playhead: a small part of the sample just before it, a small part just after it, or nothing. Also available in Preferences (Preferences: General).Range Before, After, Off
- Slice Preview
- What you hear as you move a slice marker: a small part of the sample just before it, a small part just after it, or nothing. Also available in Preferences (Preferences: General).Range Before, After, Off
- Auto-Scroll
- How the waveform follows the audio playhead.
Follow: it scrolls behind the playhead and keeps it centred, depending on the zoom.Page: it jumps to the next page to catch up.Off: it stays still. This also applies to the sample waveform in Grid View (Grid View with audio tracks).Range Follow, Page, Off - Timeline Units
- The units above the waveform.
Timereads hours:minutes:seconds:frames,Samplescounts samples, andBeatsreads bars:beats:ticks.Range Time, Samples, Beats
From the community
- Think of Sample Edit as changing the sample itself, wherever it’s used, and Track Edit as changing one pad. With
Sliceset toPad, two pads can play the same sample with different start and end points. via Elektronauts: The all things MPC thread
THE AKAI MPC LIVE 3: WARPING ANY SAMPLE FOR ANY TEMPO MASTERCLASS!
SampleKings
Capturing, trimming and warping a sample to lock it to any tempo, filmed on a Live III. On a G2, the Super Warp algorithm needs the Pro Pack.
Trim Mode
Trim Mode is the tool for cropping the start and end of a sample. It also has a loop function, a full set of pads for auditioning, and fields for pitch, tempo and key. To enter it, tap the Trim/Chop button in the lower-left corner until it says Trim. Its parameters run over two pages: tap the > or < arrows at the sides to switch.
Key combinations
- SHIFT +
Loop - Switches the loop function between
Forwardand off.Trim Mode, Pad Mode - SHIFT +
0 Snap - Turns 0 Snap on or off.Trim Mode, Chop Mode, Pad Mode
Start, end and loop
- Start
- The position of the start point. You can also drag the start (
S) marker or use Q-Link column 1. - End
- The position of the end point. You can also drag the end (
E) marker or use Q-Link column 2. - Loop
- The position of the loop point, which can’t be earlier than the start point. With
Loop Lockon it also moves with theSmarker and Q-Link column 1; withLoop Lockoff, with the loop marker and Q-Link column 3. - Loop Lock
- On, the loop point is the same as the start point. Off, it moves on its own and gets a separate loop marker.
- Loop button
- Turns the loop on or off and cycles through the four modes below. While the loop is on, the region between the loop point and the end point repeats, which helps you find the best place to begin the sample.Range Off, Forward, Reverse, Alternating
- X-Fade
- Crossfades the loop in real time during playback. The
Looppoint must be above zero. Set theLengthof the crossfade and itsType.Range Type: Equal Power, Linear
Loop modes
| Mode | What happens |
|---|---|
Off | The sample doesn’t loop. |
Forward | At the end point, playback jumps back to the loop point and carries on. |
Reverse | At the end point, playback runs backwards. At the loop point it returns to the end point and runs backwards again. |
Alternating | At the end point, playback runs backwards. At the loop point it runs forwards again. |
The pads play different parts of the sample in Trim Mode. A One Shot pad plays its whole part from a single press. A Note On or Hold pad plays only while you hold it, and stops when you let go.
What the pads play in Trim Mode
| Pad | Name | Type | What you hear |
|---|---|---|---|
| PAD 1 | Play from Start | One Shot | From the start point to the end point. |
| PAD 2 | Play to Start | One Shot | The part just before the start point, up to the start point. |
| PAD 3 | Play to End | One Shot | The part just before the end point, up to the end point. |
| PAD 4 | Play from End | One Shot | From the end point to the end of the sample. |
| PAD 5 | Play from Start | Note On | From the start point to the end point. |
| PAD 6 | Play to Start | Note On | The part just before the start point, up to the start point. |
| PAD 7 | Play to End | Note On | The part just before the end point, up to the end point. |
| PAD 8 | Play from End | Note On | From the end point to the end of the sample. |
| PAD 9 | Play All | – | The entire sample. |
| PAD 10 | Play Sample | One Shot | Once, from the start point to the end point. |
| PAD 11 | Play Sample | Note On | Once, from the start point to the end point. With the headphones icon selected, holding your finger on the waveform does the same. |
| PAD 12 | No function | – | – |
| PAD 13 | Play Loop | Hold | Repeats using the mode on the Loop button, or forwards if the button is off. |
| PAD 14 | Play to Loop Start | Hold | The part just before the loop point. |
| PAD 15 | Play from Loop Start | Hold | From the loop point to the end of the sample, ignoring the end point. |
| PAD 16 | Play Loop Continuous | – | Repeats using the mode on the Loop button, or forwards if the button is off. |
Slices, tune, tempo and key
- Slice
- Chooses which slice to edit, once you have created slices in Chop Mode.
- Link Slices
- On, moving a slice’s start point also moves the end point of the slice before it, and moving its end point also moves the start point of the next slice. Turn it off to make slices that are non-sequential, non-contiguous or overlapping.
- Tune
- Transposes the sample up or down from its original pitch. On both pages.
- Root Note
- The note that plays the sample at its original pitch on a keygroup track. On both pages.
- BPM
- The sample’s tempo, set by hand. On both pages.
- X2, /2
- On the second page: double or halve the current tempo.
- Key
- Two fields for entering the sample’s key by hand: one for the root note, one for
Major,Minoror off (--). - Detect Key
- Works out the key automatically.
- From BPM
- Opens the Edit Tuning window, described below.
- Detect
- Works out the tempo automatically and opens the Edit BPM window, described below.
- 0 Snap
- Forces start, end and loop points onto the waveform’s zero crossings, which can help you avoid clicks and glitches.
Edit Tuning window
- Beats
- Set this to the number of beats in the sample.
- Match
- Tunes the sample to the project. The
Tunefield updates by itself and the window closes. - To Project
- Does the same as
Match, and sets the project to the BPM in theTempofield on the right. - Close
- Closes the window.
Edit BPM window
- BPM
- Type the tempo in by hand.
- Detect
- Works out the tempo automatically.
- Tap Tempo
- Tap this button at the bottom of the screen at the rate you want, and that becomes the tempo.
- Close
- Closes the window. So does the
X, or tapping anywhere outside it.
Use Trim Mode and Chop Mode together on one slice
- Tap
Trim/Chopso it saysChop, and set up your slices. - Choose the slice you want in the
Slicefield. - Tap
Trim/Chopso it saysTrim. The slice now shows between the normal start and end markers instead of slice markers, which gives you a closer view of it and more ways to audition it. - Tap
Trim/Chopwhenever you want to go back to Chop Mode.
From Trim Mode you can also send the sample to a pad (Assigning samples) or run a process on it (Processing slices and samples).
From the community
THE AKAI MPC LIVE 3: WARPING ANY SAMPLE FOR ANY TEMPO MASTERCLASS!
SampleKings
Capturing, trimming and warping a sample to lock it to any tempo, filmed on a Live III. On a G2, the Super Warp algorithm needs the Pro Pack.
Assigning samples
Once a sample sounds right in Trim Mode, you can put it on a pad without leaving the screen. You choose between a pad that simply points at this part of the sample, which keeps your project tidy, and a new sample in its own right.
- Tap
Assignat the bottom of the screen. The Assign Sample window opens. - Choose
Assign slice to a padorNew Sample to Padin theAssign Tofield. - Set the fields for that option, listed below.
- Tap
Do It. To cancel, tapClose, theX, or anywhere outside the window.
Key combinations
- PAD
- Selects that pad as the destination.Assign Sample window
Assign slice to a pad
- Pad
- The destination pad. You can also just press it.
- Slice Type
- How the pad’s layer settings are set: see the table below.Range Non-Destructive Slice, Pad Parameters
- Track
- The track that receives the slice.
Slice Type options
| Option | What the pad’s layer gets |
|---|---|
Non-Destructive Slice | Slice is set to the slice number. |
Pad Parameters | Slice is set to Pad. Pad Start and Pad End take the slice’s start and end points, and Loop Position takes its start point, with Pad Loop turned off. |
You will find these layer settings in Samples/Oscs tab.
New Sample to Pad
- Pad
- The destination pad. You can also just press it.
- Crop Sample
- Ticked, the unused parts are deleted from the new sample. Unticked, they stay, so you can still edit the whole sample later even though you are only using part of it for now.
- Track
- The track that receives the new sample.
New Sample to Pad creates a new sample in your project and leaves the original as it was. Crop Sample is destructive for the new sample, but the project still holds your original.
Processing slices and samples
The Process window holds the editing functions that change the audio itself: cutting parts out, reversing, fading, changing pitch or length, lowering the bit resolution and more. It opens from Trim Mode and from Pad Mode. Chop Mode has a shorter version for single slices: see Processing slices in Chop Mode.
- Tap
Process. The Process window opens. - Choose an editing process in the
Functionfield. To see them all at once, double-tap the field or tapFunctionat the bottom of the screen. - Set the options for that process.
- Tap
Do It. To leave without processing, tapCancel.
In the overview of functions, tap Cancel to go back to Sample Edit Mode or tap the top of the screen to go back to the Process window.
Slice group
| Process | What it does | Options |
|---|---|---|
Discard | Deletes everything before the start point and after the end point. | – |
Delete | Deletes the region between the start and end points and closes the gap. | – |
Silence | Replaces the region between the start and end points with silence. | – |
Extract | Deletes everything before the start point and after the end point and saves the result as a new sample in the project. Handy for lifting one snare or kick out of a drum loop. | Edit Name |
Normalize | Raises the level as high as it can go without distortion. It takes the guesswork out of setting levels on material with a wide range of amplitudes. | – |
Reverse | Reverses the region between the start and end points. | – |
Fade In | Fades in between the start and end points. | Curve: see below |
Fade Out | Fades out between the start and end points. | Curve: see below |
Pitch Shift | Changes the pitch without changing the length, so you can fit a sample to your project without affecting its tempo or duration. Quality may suffer at extreme settings. | Up to 12 semitones up or down |
Time Stretch | Changes the sample’s length while its pitch stays put, for instance to match the durations of two samples. Do It changes the length of the sample. | See below |
Gain Change | Raises or lowers the volume. Unlike Normalize, it can go past the clipping level, which may be what you want, so keep an eye on your output level. | Up to 18 dB up or down |
Copy | Saves a copy of the sample. | Edit Name: if you leave it, a consecutive number is added after the sample name |
Fade In and Fade Out curves
| Curve | Shape of the fade |
|---|---|
Linear | A straight line between the start and end. |
Square Root | A half-parabola, like Log but steeper. |
Square | The opposite of Square Root, like Exp but steeper. |
Log | Rises fast at the start and flattens out towards the end. |
Exp | Rises slowly at first and steepens towards the end. |
Sine | Rises slowly, steepens in the middle and flattens out at the end. |
Fade Out uses the same six curves as Fade In, applied to the audio fading out instead.
Time Stretch
- Beat
- The number of beats.
- Original Tempo
- The sample’s tempo before processing. The manual’s text says you can enter it, and its screenshot shows the field.
- New Tempo
- The tempo you want.
Ratioupdates to show the stretch factor. - Ratio
- The stretch factor. Set this instead if you prefer, and
New Tempoupdates to match.
Sample group
| Process | What it does | Options |
|---|---|---|
Bit Reduce | Lowers the bit resolution, so the sample reproduces the original less faithfully. It sounds like the Resampler effect, but it permanently alters the sample. | Down to 1 bit |
Stereo -> Mono | Converts a stereo sample and saves the result as a new mono sample. | Left, Right or Sum, and Edit Name: see below |
Create Stems | Pulls the elements you choose out of the sample and saves them as new stem samples. | See below |
Stereo -> Mono
- Left
- Converts the left channel only.
- Right
- Converts the right channel only.
- Sum
- Combines the left and right channels into one mono channel.
- Edit Name
- Names the new sample with the virtual keyboard. If you leave it, a consecutive number is added after the sample name.
Stems
- Vocals
- Puts the vocal elements into a stem. Tap the icon to select or deselect it, as with the three below.
- Bass
- Puts the bass elements into a stem.
- Drums
- Puts the percussive elements into a stem.
- Other
- Puts any other musical parts, such as keys or guitars, into a stem.
- Track
- The track the stems are added to.
- Assign to Pad
- Ticked, you pick a pad in that track and the stems go on the first four layers of that pad. Unticked, they go to the general project sample pool in the Project Info Browser.
- Use trimmed sample
- Trims the source sample between the
StartandEndpoints before separating. Untick it if you want to keep slices with the results, because otherwise they are bypassed.
From the community
Getting Started with MPC Live III | Pro Stems
Akai Professional
Five minutes on Pro Stems, filmed on a Live III; Akai’s FAQ says the G2’s CPU can run it, but Stems Separation is sold separately.
THE AKAI MPC LIVE 3: WARPING ANY SAMPLE FOR ANY TEMPO MASTERCLASS!
SampleKings
Capturing, trimming and warping a sample to lock it to any tempo, filmed on a Live III. On a G2, the Super Warp algorithm needs the Pro Pack.
Chop Mode
Where Trim Mode only takes something off the ends of a sample, Chop Mode divides it into regions called slices. Reach for it with a long sample that has different sounds along the way, such as a drum loop or a melodic or harmonic passage. To enter it, tap the Trim/Chop button in the lower-left corner until it says Chop.
Key combinations
- PAD
- Plays the slice that matches that pad.Chop Mode. Use the other pad banks for more than 16 slices
- Unlit PAD
- Starts playback of the sample, then places a slice marker at the playhead with each further press.Chop Mode. Pad 1 is usually the one to start with
- SHIFT +
One Shot - Turns One Shot on or off.Chop Mode
- SHIFT +
Clear All - Removes all slices from the sample.Chop Mode
The selector in the lower-left corner of the screen sets the slicing method. The Q-Links listed are in column 3 (Sample Edit Mode).
Slicing methods
| Method | How it slices | Settings |
|---|---|---|
Manual | You place the slices where you want them. | – |
Threshold | Works out the slices from the volume levels in the sample. | Threshold or Q-LINK 2: a higher value makes more slices. Min Time: the shortest a slice can be, in milliseconds. |
Regions | Divides the sample into slices of equal length. | Regions or Q-LINK 2: how many regions. A higher value makes more slices. |
BPM | Divides the sample according to its tempo. | Bars or Q-LINK 2: bars in the sample. Beats or Q-LINK 3: beats in each bar. Time Div or Q-LINK 4: the note division that places the markers: 1/4, 1/8, 1/16 or 1/32. Akai says 1/16 suits most cases. |
Working on a slice
- Start
- The start point of the selected slice. You can also drag the start (
S) marker or use Q-Link column 1. - End
- The end point of the selected slice. You can also drag the end (
E) marker or use Q-Link column 2. - Slice
- Selects the slice to edit. You can also turn Q-LINK 1 in column 4, or tap the slice in the waveform with the headphones icon selected.
- One Shot
- On, one press of a pad plays the whole slice. Off, a slice plays only while you hold its pad.
- Link Slices
- On, moving a slice’s start point also moves the end point of the slice before it, and moving its end point also moves the start point of the next slice. Turn it off to make slices that are non-sequential, non-contiguous or overlapping.
- 0 Snap
- Forces start and end points onto the waveform’s zero crossings, which can help you avoid clicks and glitches. Hold SHIFT and tap
0 Snapto switch it (Trim Mode).
Adding slices by hand
- Tap
Slice+at the bottom of the screen to add a slice at the current playhead position, at any point during playback. - Or play from the pads: press an unlit pad to start the sample, then press further unlit pads to drop a marker at the playhead each time. Pressing a lit pad instead restarts playback from that pad’s marker.
- While you do this, the pad lit green has the number of the newest marker, and the pads lit yellow have the numbers of the markers already in place.
To audition a slice on the screen, select the headphones icon in the upper-right corner and tap the slice in the waveform.
Split/Combine Region screen (glue-and-scissors icon)
| Button | What it does |
|---|---|
Split | Splits the selected region into two equal slices. |
Combine | Joins the selected region with the one before it. |
Back | Closes the window. |
The cue playhead
- Cue
- The position of the cue playhead, which is useful when you are placing slice markers by hand. You can also drag the translucent marker with the triangle.
- Play Cue
- At the bottom of the screen: plays the sample from the cue playhead.
- Slice+
- At the bottom of the screen: creates a slice marker at the cue playhead.
The Settings window sets how the cue playhead behaves (Sample Edit Mode). To make use of your slices, see Converting or assigning slices. To change the audio of a slice, see Processing slices in Chop Mode.
From the community
Can the Akai Pro MPC One G2 Replace Your DAW? | Demo and Overview with Andy Mac
Guitar Center
Akai’s Andy Mac demos the G2 for Guitar Center, including fast beat-making with Sample Chop and using plugins with no computer attached.
MPC 3 - Hip Hop Drum Programming Explained
Ave Mcree
MPC 3 drum programming filmed on a Live II: loading and chopping samples, mute groups in Track Edit, time-stretching, simultaneous play and mixing.
How to Record and Chop Samples from your Phone on the MPC Live 3
Chris Laps
Records a phone into the MPC, chops the recording and assigns the chops to pads, filmed on a Live III.
MPC 3.0 EP-37 - Slice Start/End Points & Convert To Track - Tutorial by NervousCook$
NervousCook$
Four minutes on tidying slice start and end points, then converting the slices to a drum track.
- MPC Series | Convert Your Chopped Samples Into A Drum ProgramAkai Professional — Akai’s short walk through Threshold chopping and converting the slices to a new drum track.
- MPC3 Firmware Tutorial | Using Slice Motion on Vocal SamplesMPC-Tutor — A full written project turning a vocal phrase into a random stutter with Slice Motion, for MPC OS 3.4 or later.
Converting or assigning slices
Slices don’t do much until they reach your pads or tracks. From Chop Mode you can send them to a new drum track, make them into separate samples, lay them out on an audio track, send one to a single pad, or turn the sample into a patched phrase.
- In Chop Mode, hold SHIFT and tap
Convert. The Convert or Assign Slices window opens. - Choose an option in the
Convert Tofield. - Set the fields for that option, listed below.
- Tap
Do It. To cancel, tapClose.
Key combinations
- SHIFT +
Convert - Opens the Convert or Assign Slices window.Chop Mode
- PAD
- Selects that pad as the destination.Convert or Assign Slices window, with Assign Slice to Pad or New Sample to Pad
Convert To options
| Option | What it makes |
|---|---|
New drum track using slices | A new track with the slices on its pads. The pads only refer to the slices in this sample, so no new samples clutter your project. The track is named after the sample with ch added. |
Create New Samples | A new sample from each slice, assigned to pads in a new track. The track is named after the sample with ch added, and the samples have SI-# added, where # is a consecutive number. |
Audio Track from Samples | A new audio track with the converted samples, named after the sample. |
Assign Slice to Pad | A single pad that refers to the slice in this sample, with no new sample, which keeps your project tidy. |
New Sample to Pad | A new sample in your project on a single pad. The original stays as it is. |
Patched phrase | A new sample that plays according to your project’s tempo, placed in the current project. It has the original’s name with pp added, and shows a different icon in your project information. |
New drum track using slices
- Slice Type
- How each pad’s layer settings are set: see the table below.Range Non-Destructive Slice, Pad Parameters
- Create Events
- Tick to create a new sequence in which each pad plays its slice, in ascending order of pad number.
- Bars
- With
Create Eventsticked, how many bars the events cover.
Slice Type options
| Option | What the pad’s layer gets |
|---|---|
Non-Destructive Slice | Slice is set to the slice number. |
Pad Parameters | Slice is set to Pad. Pad Start and Pad End take the slice’s start and end points, and Loop Position takes its start point, with Pad Loop turned off. |
Create New Samples
- Crop Samples
- Ticked, the unused parts are deleted from each new sample. This is destructive, though the project still holds your original. Unticked, they stay, so you can still edit the whole of each sample later.
- Create new track
- On by default. Untick it to put each slice into the project’s sample pool as a sample, with no track or pad assignment.
- Create events
- Available with
Create new trackticked. Writes events so that each pad plays its slice, in ascending order of pad number. - Bars
- With
Create eventsticked, how many bars the events cover.
Audio Track from Samples
- Create new track
- On by default. Untick it to choose an existing audio track in the project for the samples instead.
- Warp Events
- Tick to warp the samples so they follow the project tempo.
- Bars
- How many bars the events cover.
Assign Slice to Pad
- Pad
- The destination pad. You can also just press it.
- Slice Type
- How the pad’s layer settings are set: see the table above.Range Non-Destructive Slice, Pad Parameters
- Track
- The track that receives the slice.
New Sample to Pad
- Pad
- The destination pad. You can also just press it.
- Crop Sample
- Ticked, the unused parts are deleted from the new sample. This is destructive, though the project still holds your original. Unticked, they stay, so you can still edit the whole sample later.
- Track
- The track that receives the new sample.
Patched phrase
- Bars
- How many bars long the patched phrase should be.
From the community
MPC 3.0 EP-37 - Slice Start/End Points & Convert To Track - Tutorial by NervousCook$
NervousCook$
Four minutes on tidying slice start and end points, then converting the slices to a drum track.
Processing slices in Chop Mode
Chop Mode has its own Process window for working on one slice at a time. It offers fewer functions than Trim Mode, and every process affects only the selected slice.
- Select the slice you want (Chop Mode).
- Hold SHIFT and tap
Process. The Process window opens. - Choose an editing process in the
Functionfield. To see them all at once, double-tap the field or tapFunctionat the bottom of the screen. The ones you can’t use here are darkened. - Set the options for that process, then tap
Do It. To leave without processing, tapCancel.
Key combinations
- SHIFT +
Process - Opens the Process window for the selected slice.Chop Mode
In the overview of functions, tap Cancel to go back to Sample Edit Mode or tap the top of the screen to go back to the Process window.
Available in Chop Mode
| Process | What it does | Options |
|---|---|---|
Silence | Replaces the region between the start and end points with silence. | – |
Extract | Deletes everything before the start point and after the end point and saves the result as a new sample in the project. Handy for lifting one snare or kick out of a drum loop. | A name you enter |
Normalize | Raises the level as high as it can go without distortion. | – |
Reverse | Reverses the region between the start and end points. | – |
Fade In | Fades in between the start and end points. | Linear, Square Root, Square, Log, Exp or Sine |
Fade Out | Fades out between the start and end points. | The same six curves |
Pitch Shift | Changes the pitch without changing the length. Quality may suffer at extreme settings. | Up to 12 semitones up or down |
Gain Change | Raises or lowers the volume. Unlike Normalize, it can go past the clipping level, so keep an eye on your output level. | Up to 18 dB up or down |
Create Stems | Pulls the elements you choose out of the sample and saves them as new stem samples. | Vocals, Bass, Drums, Other, Track, Assign to Pad, Use trimmed sample |
The fade curves and stem options are explained in Processing slices and samples. Discard, Delete, Time Stretch, Copy, Bit Reduce and Stereo -> Mono are not available here.
Pad Mode
Pad Mode is for editing a sample where it actually lives: on a pad in its track. You adjust the pad’s parameters as you would in Track Edit Mode, and what you hear has passed through the track’s audio path. To enter it, tap Pad at the bottom of the screen. The pads now show the samples assigned to them in the current track.
Key combinations
- PAD
- Plays that pad’s sample or samples and shows the sample on its first layer in the waveform, ready to edit.Pad Mode
- SHIFT +
To Pad - Changes the
Slicefield fromAlltoPadand keeps the start and end points where they are.Pad Mode, with Slice set to All
SHIFT + Loop and SHIFT + 0 Snap work here as they do in Trim Mode.
Parameters
- Start
- The position of the start point. You can also drag the start (
S) marker or use Q-Link column 1. - End
- The position of the end point. You can also drag the end (
E) marker or use Q-Link column 2. - Loop
- The position of the loop point, which can’t be earlier than the start point. With
Loop Lockon it also moves with theSmarker and Q-Link column 1; withLoop Lockoff, with the loop marker and Q-Link column 3. - Loop Lock
- On, the loop point is the same as the start point. Off, it moves on its own.
- Loop button
- Turns the loop on or off and cycles through the four modes below. While the loop is on, the region between the loop point and the end point repeats, which helps you find the best place to begin the sample.Range Off, Forward, Reverse, Alternating
- Tune
- Transposes the sample up or down from its original pitch.
- From BPM
- Opens the Edit Tuning window, described below.
- Root Note
- The note that plays the sample at its original pitch on a keygroup track.
- Slice
- Switches the display between the edited version of the sample (
Pad) and the whole thing (All).Range Pad, All - Link Slices
- Has no function in Pad Mode.
- 0 Snap
- Forces start, end and loop points onto the waveform’s zero crossings, which can help you avoid clicks and glitches.
Loop modes
| Mode | What happens |
|---|---|
Off | The sample doesn’t loop. |
Forward | At the end point, playback jumps back to the loop point and carries on. |
Reverse | At the end point, playback runs backwards. At the loop point it returns to the end point and runs backwards again. |
Alternating | At the end point, playback runs backwards. At the loop point it runs forwards again. |
Edit Tuning window
- Number of Beats
- Set this to match the number of beats in the sequence.
- Match
- Tunes the sample to the project. The
Tunefield updates by itself and the window closes. - To Project
- Does the same as
Match, and sets the project to the BPM in theTempofield on the right. - Close
- Closes the window.
Assign and Process at the bottom of the screen open the same windows as in Trim Mode, and they work the same way: see Assigning samples and Processing slices and samples.
Looper
The Looper records and overdubs audio as you play, which makes it useful on stage and for catching ideas in the studio. When you have something you like, export it as a sample to use in your project. To open it, press MENU | PREFS, go to the second page of modes and tap Looper.
Quick start
- Turn down your audio source, headphones and monitors before you plug anything in, so you avoid pops and feedback.
- Connect your source to the Inputs on the rear panel (Connections).
- Play the source and turn REC VOL until you see the level in the meter. Keep it from sitting at the maximum.
- Set the controls described below.
- If
Syncis on, the Looper records only while the sequence plays. Tap it to turn it off and record freely. - Set the
Record Toselector toOverdub. - Tap the
Rec/Recordbutton in the lower-right corner to arm the Looper. - Play your source. Recording starts as soon as the level reaches the threshold, or you can start it by hand by tapping
Playat the bottom of the screen. Each time the loop comes round while recording, a new layer is added. - Tap
Playto stop recording.
Key combinations
- PLAY
- Starts transport playback, and Looper recording starts with it.Looper, with Record To on Overdub and Sync on
- PLAY START | METRONOME
- Starts transport playback, and Looper recording starts with it.Looper, with Record To on Overdub and Sync on
- STOP | RETURN
- Stops transport playback, which stops Looper playback and recording.Looper, with Record To on Overdub
- SHIFT +
Export to Pad - Opens the Keep or Discard Sample window to export the loop to a pad.Looper
Controls
- Input Source
- The upper-left field. Chooses what gets recorded: see the table below.
- Mono/Stereo
- The second field in the upper left. Sets whether the recorded loop is mono or stereo.Range Mono, Stereo
- Inserts
- Shows the Looper’s effects and whether each is on. Tap the area under
Insertsto load, change, enable or disable them. The Looper can use up to four. - Monitor
In: your headphones carry the source before it reaches the Looper, with zero latency. You can only choose this whenInput Sourceis set to an input, not a Resample option.Off: they carry it after the Looper has processed it, so you may notice some latency, but what you hear matches the recording.Range In, Off- Threshold slider
- Once the Looper is armed, recording begins by itself when the incoming level passes this point. Set it by watching the level meter: too high and the recording may not start or may lose its opening; too low and it may start before you play. It works only when
Syncis off. With the Q-Links in Screen mode, Q-LINK 1 moves it too. - Level meter
- Shows the incoming level and holds the highest level reached, the peak hold. Tap it to reset the peak hold.
- Bars
- The length of the loop. It stays this long however much or little audio you record.
- Sync
- On, the Looper stays in step with your project, and it waits for the transport to start before it plays or records. Off, it runs free of the transport.
- Record To
- How recording begins: see the table below.Range Play, Overdub
- Output Gain
- The Looper’s output level.
Input Source options
| Option | Records |
|---|---|
Input 1,2 | The two Inputs as a pair. |
Input 1, Input 2 | One Input on its own. |
Resample L, Resample R, Resample L+R | The MPC’s own internal signal. This needs no cable and records with no loss of audio quality. |
Recording with each Record To setting
| Record To | Before recording | Start recording | Stop recording, keep playing | Stop playback and recording |
|---|---|---|---|---|
Play | Tap Play so the Looper is playing. | Tap Replace or Overdub. Recording starts at once. | Tap Replace or Overdub. | Tap Play. |
Overdub | Tap Rec/Record in the lower-right corner to arm the Looper. | Tap Play. With Sync off you can also play your source up to the threshold. With Sync on you can also press PLAY or PLAY START | METRONOME, and recording starts when the transport does. | Tap Overdub. | Tap Play, or press STOP | RETURN to stop transport playback. |
Other Looper buttons
| Button | What it does |
|---|---|
Play | Plays or stops the loop without recording. |
Reverse | Reverses loop playback. With Sync on, this happens when the playhead reaches the end of the loop. With Sync off, it happens immediately. |
Clear | Erases the loop immediately. |
Export the loop to an audio track
- Tap
Export to Track. The Looper Export window opens. - Choose the audio track in the
Audio Trackfield. - Tap
Export to Trackto confirm, orCancelto back out. Once exporting finishes, the loop is assigned to that track.
Export the loop to a pad
- Hold SHIFT and tap
Export to Pad. TheKeep or Discard Samplewindow opens. - Choose a
Track, or<none>to keep the sample in the project without assigning it to a track. TappingSaveputs it in the general sample pool. - Choose a pad in
Assign to Pad, and set where the original pitch sits inRoot Note. - If a sequence was playing while you recorded, more options appear once you select a pad. Tick
Add Eventto add the sample to that sequence, and setAttoStartfor the start of the sequence orTriggerfor the point where you began recording. - Tap
Keepto confirm.Discardthrows the recording away,Playplays it, andEditsaves it and opens Sample Edit Mode.
From the community
Exploring the MPC looper
T.J. Guardino
A tour of the Looper with a demonstration, a warning, what MPC 3 improved and where it falls short.
