Chapter 2
Panel & big ideas
Four coloured tracks, tap versus hold, the seven layers and every screen.
The front panel under SLOOP
SLOOP keeps the FM-1’s printed labels but gives most controls new jobs. Pick a control below to see what it does when tapped, turned or held.
Pick a control, or hold a layer.
Under SLOOP every function button has two jobs: tap it for its pages, hold it and the 16 white keys and four knobs change job. Choose a layer above to see what each key and knob does, and a track to see the keys as a synth or as the drum kit.
Our own schematic of the FM-1 running SLOOP 2.8.5, from GUIDE.md §2, §5, §9 and §15 · not to scale
| Control | Tap or turn | Hold |
|---|---|---|
| PLAY | Start or stop all four tracks | — |
| REC | Arm, record, or close a free take | About 2 s: clear the selected track |
| HOME | The TRACKS screen; on TRACKS, the visualiser | 0.7 s: the menu |
| SAVE | The SONG screen from TRACKS; the SAVE pages elsewhere | The song layer |
| ENV LFO | Envelope and LFO pages | No layer |
| FX SEL EDIT ARP SEQ GLO | Their pages | Their layers |
| OCT- OCT+ | Octave down or up; both together: back to 0 | Drum track: ghost or hard hits |
| ALGORITHM | Selects track 1–4 | — |
| PRESETS | The selected track’s sound, or the drum kit | — |
| SELECT | Tempo, or the previous and next page | — |
| KNOB 1–4 | Whatever the four dials on screen show | — |
| MASTER | Volume for headphones and line out | — |
| Keys | 16 white keys, F3 to G5, and 11 black keys | — |
Four tracks, four colours
SLOOP is built around four tracks that play together. Turn ALGORITHM to choose which one the keys, the knobs and REC act on — on every screen. The screen, and the whole web editor, takes on the selected track’s colour.
| Track | Colour | What it plays |
|---|---|---|
| 1 | Blue | A synth sound on any of the twelve engines |
| 2 | Green | A synth sound |
| 3 | Yellow | A synth sound |
| 4 | Orange | The drum machine: one of 16 sounds on each white key |
- The three synth tracks draw on one pool of eight voices (Polyphony and voice modes). The drum track has its own six.
- Each track’s colour matches a knob: blue KNOB 1, green KNOB 2, yellow KNOB 3, orange KNOB 4. Where a layer gives each track a knob — levels in the GLO layer, for instance — the colours tell you which is which.
- Two colours always mean the same thing: white is whatever you are touching right now, and red means recording.
The drum track works differently from the synth tracks in places: its keys are fixed sounds (The 16 drum sounds), OCT- and OCT+ become ghost and hard hits (Ghost notes, hard hits and ratchets), and its sound settings live on the DRUMS screen (The DRUMS screen).
Tap for pages, hold for a layer
Each function button does two things. Tap it and its pages open — the sound design and settings screens, much as on any FM-1 firmware. Hold it and you are in a layer: while the button stays down, the 16 white keys and KNOB 1–4 do something else. Let go and the keys play notes again.
The seven layers
- FX — punch-in effects (Punch-in effects)
- EDIT — erase notes and sounds (Erase as it plays)
- ARP — note repeat (Note repeat)
- SEQ — the steps (The SEQ layer: steps under your fingers)
- SEL — key and chords (Key and scale)
- GLO — the mix: mutes, solos, fills, levels (Mutes, solos, fills and tap tempo)
- SAVE — song sections and chains (Saving and playing sections)
ENV and LFO have no layer; they only open pages. A layer’s screen appears once you have held the button for 0.35 s, or straight away when you touch a key or knob, so a quick tap never flashes it. The screen then shows the white keys as 16 tiles in four rows — keys 1–4, 5–8, 9–12, 13–16 — and the knobs as four dials.
Inside any layer
- PLAY still starts and stops.
- SELECT always sets the tempo.
- ALGORITHM and PRESETS wait: turning them in a layer doesn’t make the track or sound jump when you let go.
- The first key of each row — KEY 1, KEY 5, KEY 9, KEY 13 — glows faintly to mark where each row starts, which lets you find a tile by feel. A key lit at full brightness means that tile is active.
From the community
Sloop - Firmware for the M-VAVE FM-1 Complete tour
3dSam
A seven-minute tour of SLOOP 2.2 from 3dSam, the channel behind SLOOP, played on SLOOP itself. Much has been added since, but the layers it shows work the same way.
Locking a layer open
Holding a button with one hand leaves only the other for keys and knobs. Lock the layer and it stays open after you let go: one hand on the keys, the other on the knobs. The screen shows LOCK and the layer’s button blinks.
Key combinations
- Any layer button + HOME
- Locks that layer open, so you can let go of its button.
- Tap HOME or the layer’s button
- Releases the lock and does nothing else.While a layer is locked
While a layer is locked
- PLAY, REC, OCT- and OCT+ keep working as usual.
- Any other button — HOME, the layer’s own button, ENV and the rest — releases the lock, and that press does only that.
Pages, the SELECT knob and GO values
Tap a button and its first page opens — or the page you last used, since each button remembers it. Each further tap moves on a page; SELECT moves backwards or forwards and halts at either end. A counter after the title, such as PATTERN 2/2, shows where you are among that button’s pages.
Key combinations
- Turn SELECT
- Steps to the previous or next page of the same button, stopping at the ends.On a page
- Turn KNOB 1–4 one click, then one more
- Arms a GO value with the first click, showing
AGAIN: …, and carries it out with the second within about 1.5 s.On a GO value
Which pages each button opens
| Button | Pages, in order | Explained in |
|---|---|---|
| ENV | ENV, ENV DEST | The envelope |
| LFO | LFO, LFO 2, LFO DEST | The LFO |
| FX | FX, FILTER, SLICER, INSERT, INSERT 2, DLY, REV/CHO | The signal path |
| SEL | SEL, SEL 2 | Key and scale |
| EDIT | EDIT 1, EDIT 2, FILTER on ANALOG only, VOICE, VOICE 2 | The twelve engines |
| ARP | ARP, ARP 2 | The arpeggiator |
| SEQ | NOTES, PATTERN, then the SONG screen | The NOTES page: a piano roll for synth tracks, The PATTERN page: length, division, swing and gate |
| GLO | GLOBAL, MASTER, SYSTEM, DRUMS, TEXTURE, TEXTURE 2, MIDI, MIDI 2, MIDI 3 | Master effects: DUST, DUCK, FILT, ROLL, MIDI channels and the MIDI 2 page |
| SAVE | PRESETS, USER, SECTION, TOOLS | The SAVE pages |
- Global pages —
DLY,REV/CHO,GLOBAL,MASTER,SYSTEM,DRUMS— are the same whichever track is selected. - On the drum track, pages that don’t apply to drums show
DRUM TRACK. - The SONG screen that follows
PATTERNis a screen of its own, not counted in the page number. - Most sound parameters on these pages can be locked to a single step — not the pattern, arpeggiator, key or voice-mode ones (Parameter locks).
The screens
Your home base is the TRACKS screen, the performance view: tempo, swing, transport and bar.beat at the top, then each track with its sound, steps, playhead, level and badges for mute, solo and recording. Since 2.8 a coloured badge from A to D next to the title shows which song section is playing. Tap HOME from anywhere to get back to it.
SWINGGlobal swing
Swing for all four tracks together. Each track also has its own (Metronome, tempo and swing).
KNOB 1
| Screen | How you get there | What it shows |
|---|---|---|
| TRACKS | Tap HOME | All four tracks at a glance; the knobs above |
| Visualiser | Tap HOME on TRACKS | A full-screen picture of the music (The visualiser) |
| A layer | Hold a layer button | 16 tiles and four dials in the layer’s colour (Tap for pages, hold for a layer) |
| Pages | Tap a function button | Four values, either as coloured graphs or in large type laid out like the knobs (Pages, the SELECT knob and GO values) |
| DRUMS | Tap EDIT or SEQ on TRACKS with the drum track selected | The step grid or the kit (The DRUMS screen) |
REC READY, FREE TAKE, COUNT-IN | REC while stopped | Recording options on the knobs, then the take itself (The REC screen) |
| The hold ring | Hold REC | A ring filling until the track clears (Undo, clear and start again) |
| SONG | Tap SAVE on TRACKS | The order of the song’s sections (The SONG screen) |
| Menu | Hold HOME | The FM-1’s settings (The HOME menu) |
The top line of every screen doubles as a message bar, where short confirmations appear as you work — KEY D, ERASED, NEXT: B, chain A B B C, lock flt 12, or AGAIN: SAVE while a GO value waits for its second click.
From the community
- An owner who tried SLOOP and then another groovebox firmware found SLOOP the easier of the two, partly for its larger lettering on the small screen. via alexbuga on Elektronauts
The visualiser
On the TRACKS screen, tap HOME once more and the whole display turns into a picture of what SLOOP is playing. The music carries on as normal: the keys, PLAY, REC and the layers all work, and holding a layer button shows its screen before the visualiser returns.
Key combinations
- Tap HOME
- Opens the visualiser.On the TRACKS screen
- Turn SELECT
- Shows the next or previous style; its name appears for a second.In the visualiser
- GLO + SELECT
- Sets the tempo.In the visualiser
- Tap HOME
- Closes the visualiser; any page button does too.In the visualiser
The twelve styles
- Reading the sound
- OSCILLOSCOPE, a frozen trace of the waveform · SPECTRUM, 32 frequency bands with caps that drop slowly · SPECTROGRAM, the spectrum scrolling downwards from black through blue, green and yellow to white · LISSAJOUS, the stereo picture: the wider the cloud, the wider the mix.
- Meters
- VU METERS, one per track in its colour plus the mix, with peak holds · TAPE, two turning reels with the level, bar and tempo · LCD, the tempo in seven-segment digits with bar, beat and four track meters.
- Playful
- CIRCLE, the wave wrapped round a ring that swells with each kick · BOUNCE, a ball for each track, knocked up by its notes · ORBIT, four planets taking 1, 2, 4 and 8 beats to circle a central sun that throbs with the music · WIRES, a string per track set swinging by its notes · SLOOP, the logo come alive, its sail’s four bands the tracks, the boat rocking on a wave.
Lights and knob feel
On a black FM-1 the printed labels are almost invisible without light. The LIGHTS section of the HOME menu makes the buttons glow so you can read them on a dark stage, and can light the keys too.
LIGHTS.LIGHTS
The glow of every button, so its label can be read in the dark.
KNOB 1Range OFF, LOW, MID, HIGH
Whatever LIGHTS is set to, anything that is switched on — the page shown, PLAY, REC, an octave — stays at full brightness and still blinks. With NOTES on, every note keeps its key lit for a minimum of 0.1 s, which makes even brief sequencer notes visible; this works on every page and in every layer. The drum track always lights its hits.
What the lights always tell you
- PLAY flashes on every beat.
- REC blinks while armed and stays lit while recording.
- The button whose page is on screen is lit.
- In a layer, KEY 1, KEY 5, KEY 9 and KEY 13 glow dimly as landmarks; whatever is switched on is fully lit.
- OCT- or OCT+ lights when the octave isn’t 0.
- A locked layer’s button blinks (Locking a layer open).
Knob feel (2.7). Turn slowly and every detent is one value, for fine tuning. Turn faster and the value covers more ground, building up to ×16 on the widest ranges. When you reverse to correct an overshoot it drops back to single steps, and named choices are never skipped over. If you prefer one value a detent everywhere, set KNOB ACCEL to OFF in the SCREEN section (The HOME menu). LEVEL and PAN also glide over about 3 ms instead of stepping, so moving them on a held note makes no zipper noise. Both ideas come from JIANT FM by juanjiant-bit.
