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Chapter 8

Machines & FM

FM Tone, FM Drum, Wavetone, Swarmer, the filters — and how FM works.

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In this chapter · 11
  1. 8.1Machines overview
  2. 8.2FM Tone machine
  3. 8.3FM synthesis basics
  4. 8.4FM algorithms
  5. 8.5FM ratios and detune
  6. 8.6FM operator envelopes
  7. 8.7FM harmonics
  8. 8.8FM Drum machine
  9. 8.9Wavetone machine
  10. 8.10Swarmer machine
  11. 8.11Filter machines
8.1BasicsManual §A p.89, §A.1 p.89, §A.2 p.89, §A.3 p.101, §5.3.1 p.16, §11.4 p.59

Machines overview

A machine is a swappable building block inside a track. There are two kinds: the SYN machine is the synthesis engine that makes the sound, and the FLTR machine is the filter or EQ that shapes it. Each machine brings its own set of parameters, so the SYN pages and FLTR page 1 change to suit whichever machine the track is using. Any SYN machine can go on any track.

The SYN machines

MachineWhat it isSYN pages
FM ToneFour-operator FM synth, used mainly as a rich tone generator that feeds the filters, as on a subtractive synth4
FM DrumFM engine tuned for drums and percussion, with separate body, noise and transient parts — it also works for melodic sounds4
WavetoneTwo oscillators with wavetables, phase distortion, ring modulation and hard sync, plus a shaped noise source3
SwarmerOne main oscillator thickened by a swarm of six detuned oscillators1
MIDIControls external MIDI gear; assigning it turns the track into a MIDI track—

The FLTR category holds six filter machines — Multi-mode, Lowpass 4, Legacy LP/HP, Comb-, Comb+ and Equalizer. They all share an envelope and differ in their character controls; see Filter machines.

Assign a machine to the active track

  1. Press FUNC + SYN to open the MACHINE menu.
  2. Press LEFT/RIGHT to choose the category: SYN or FLTR.
  3. Press UP/DOWN to highlight a machine, then press YES to assign it to the track.
  4. Press SYN (or FLTR) to see the new machine’s parameters.

To move between a machine’s pages, use UP/DOWN, or keep pressing the same PARAMETER key to cycle round them. The screen title names the machine and the page, for example FM Tone (2/4). Hold the PARAMETER key to see the values of every parameter on the page at once. For more on editing these pages, see The SYN pages and The FLTR pages.

Key combinations

FUNC + SYN
Opens the MACHINE menu for the active track.
LEFT/RIGHT
Switches between the SYN and FLTR machine categories.MACHINE menu
UP/DOWN
Highlights a machine in the list.MACHINE menu
YES
Assigns the highlighted machine to the active track.MACHINE menu
UP/DOWN
Selects the previous or next page in the parameter group.SYN or FLTR pages
Press PARAMETER repeatedly
Cycles through the pages of that parameter group.
Hold PARAMETER
Shows the values of all parameters on the page.

From the community

Digitone II — At A Glance

Elektron

The official tour: Hissquiet and Jeremiah Chiu take turns showing off the machines, the sound and the new features.

Digitone II: Machine by Machine

Elektron

The same two artists play each synth machine in turn — a quick way to hear what sets them apart.

Review: DIGITONE II vs OG Digitone // Everything new in Elektron's Digitone 2 // Detailed tutorial

loopop

A detailed tour of everything new compared with the original Digitone — half review, half tutorial.

Elektron Digitone II (it is fun + can get really weird).

Sarah Belle Reid

A first-time Elektron user treats it as an experimental sound-design instrument, with lots of patch examples.

8.2IntermediateManual §A.2.1 p.89, §A.2.1 p.90, §A.2.1 p.91, §A.2.1 p.92, §A.2.1 p.93

FM Tone machine

FM Tone is a four-operator FM synth in the classic 1980s mould, but the Digitone II uses it differently from the old FM keyboards. Rather than building the whole voice in FM, it treats the engine as a source of complex tones and passes them through a familiar subtractive chain of overdrive, filters and amp. It can still work as a complete FM voice if you want it to. If FM is new to you, start with FM synthesis basics.

The four SYN pages

PageWhat it controlsMore detail
1Algorithm, operator ratios, harmonics, detune, feedback and the X/Y output mixFM algorithms, FM ratios and detune, FM harmonics
2The two operator envelopes and how much each operator group modulatesFM operator envelopes
3Envelope delay, trig mode and reset, and operator phase resetFM operator envelopes
4Ratio offsets for each operator and key tracking of the modulationFM ratios and detune
SYN · SYN page 1 — FM TonePress SYN on a track using the FM Tone machine.

ALGOAlgorithm

Chooses how the four operators are connected — which modulate which and which feed the X and Y outputs. See FM algorithms.

DATA ENTRY knob A

Page 1 is drawn around the algorithm: the left of the screen shows how the operators are connected and which ones feed the X and Y outputs, and FDBK acts on the operator drawn with a feedback loop. FM harmonics includes a chart of which part of the engine each page 1 parameter touches.

SYN · SYN page 2 — FM TonePress SYN on a track using the FM Tone machine, then press SYN again or use UP/DOWN until the screen title reads FM Tone (2/4).

ATK (A)Attack Time A

Attack time of operator A’s modulation envelope.

DATA ENTRY knob A

SYN · SYN page 3 — FM TonePress SYN on a track using the FM Tone machine, then press SYN again or use UP/DOWN until the screen title reads FM Tone (3/4).

ADELEnvelope Delay A

Time before operator A’s envelope starts its attack.

DATA ENTRY knob A

PHRT — which operators restart their phase on each trig

SettingOperators reset to phase 0
OFFNone
ALLAll four
CC only
A+BA, B1 and B2
A+B2A and B2
SYN · SYN page 4 — FM TonePress SYN on a track using the FM Tone machine, then press SYN again or use UP/DOWN until the screen title reads FM Tone (4/4).

RATIO OFFSET CRatio Offset C

Offsets the ratio of operator C.

DATA ENTRY knob A

Build a first FM Tone sound

  1. Assign the FM Tone machine to the track (FUNC + SYN, see Machines overview) and press SYN.
  2. Turn A to choose an algorithm and watch the routing change on screen.
  3. Set RATIO C, RATIO A and RATIO B with B, C and D.
  4. Go to page 2 and turn up LEV (A) with D and LEV (B) with H to bring in the modulation.
  5. Shape ATK, DEC and END for each group so the modulation — and with it the tone — changes over time.
  6. Back on page 1, turn MIX with H to blend the X and Y outputs.
  7. Shape the result further with the filter machine (Filter machines) and the AMP envelope (The AMP page).

From the community

Exploring FM Tone - Digitone II

Elektron

Elektron’s own introduction to the four-operator FM Tone machine and its main controls.

Digitone 2 | Making Sense of the FM Tone Machine

Braintree56

A 30-minute deep walkthrough of FM Tone for anyone who wants to stop relying on presets.

Exploring Digitone 2 Machines: FM TONE | Hanging With Hexwave

Hexwave

Explains what FM Tone’s more cryptic parameters actually do, without a long theory lecture.

8.3BasicsManual §B.1 p.106, §B.2 p.106, §B.2 p.107

FM synthesis basics

Frequency modulation means using one oscillator’s output to wobble another oscillator’s pitch. Do it slowly and you get plain vibrato, as with an LFO. Push the modulating oscillator up to audio rate and the wobble stops sounding like vibrato and becomes part of the tone itself, adding new harmonics.

The Digitone II’s twist is what happens next. The FM Tone engine produces the raw, often complex FM tone, and then the sound passes through overdrive, the base-width filter, the filter machine and the amp, just as on a subtractive synth. You get FM’s timbres with filter-and-envelope shaping you may already know.

FM vocabulary

Operator
The FM name for an oscillator. Each operator is a small package: a waveform, an envelope, a modulation input and an output.
Modulator
An operator whose output modulates another operator.
Carrier
An operator whose output you actually hear: it carries the resulting tone.
Both at once
Some operators do both jobs, sending their output to be heard while also modulating another operator.
Feedback
An operator modulating itself with its own output. It adds harmonics and sharpens the sound, and is normally used on modulators.
Algorithm
A fixed routing of the four operators: which modulate which, and which are heard. See FM algorithms.

The manual illustrates the basic idea with a carrier at ratio 1 and a modulator at ratio 8: the output keeps the carrier’s slow cycle, but with the modulator’s fast ripples written into its shape.

Operator groups. To keep things manageable, the four operators are arranged in three groups: C, A and B, where B is a pair, B1 and B2. Controls for group B are macro-mapped, so one knob sets both B operators at once — see RATIO B in FM ratios and detune and LEV (B) in FM operator envelopes.

Where to go next

From the community

Exploring FM Tone - Digitone II

Elektron

Elektron’s own introduction to the four-operator FM Tone machine and its main controls.

8.4IntermediateManual §B.3 p.107, §A.2.1 p.89, §A.2.1 p.90

FM algorithms

An algorithm is a fixed way of wiring the four operators together. Changing it changes how the modulation is applied, and the sound can change dramatically — stacking all four operators, each modulating the next, can produce very complex timbres. Choose one with ALGO on SYN page 1 of the FM Tone machine; the screen draws the current routing.

Reading an algorithm diagram

  • An operator drawn above another, and joined to it, modulates it. The simplest case is two operators: a modulator on top of a carrier.
  • Every algorithm has two outputs, X and Y, each fed by one or more carriers. MIX blends between them.
  • A dotted line to X or Y means that carrier is sent out directly: its level isn’t shaped by its operator envelope.
  • A solid line to X or Y means the operator envelope shapes the carrier’s level on the way out.
  • A small loop at the corner of an operator marks the one that has feedback, which FDBK controls.
  • X and Y then pass through the overdrive to the filters.

The eight algorithms

ALGOHeard at XHeard at YModulationFeedback on
1CB1A → C; B2 → B1; B1 → CA
2CB1A → C; B2 → B1 — two separate pairsB2
3C and B2B1A → C, B2 and B1A
4CB1B2 → B1 → A → C — one stack of fourB2
5CAB1 → A and B2 → A, with B1 and B2 also joined to each other; A → CB1
6CB1A → C and B1; B2 → B1 and CA
7C, plus A (envelope-shaped)B1 and B2 (both envelope-shaped)A → C; B2 → B1A
8C, plus B2 (envelope-shaped)B1 (envelope-shaped)A → C; B2 and B1 modulate nothingB1

Outputs not marked “envelope-shaped” are drawn with dotted lines in the manual, so they leave at their own level. Several algorithms use an operator in both roles: in 1 and 4, B1 modulates another operator and is heard at Y; in 5 and 7, A modulates C while also reaching an output.

Algorithm controls on SYN page 1

ALGOAlgorithm
Chooses how the four operators are connected.Knob A
FDBKFeedback
Self-modulation for the operator drawn with the feedback loop in the current algorithm.Knob G
MIXMix
Blends the X and Y outputs, which come from different operators in every algorithm — a way to crossfade between two separate timbres.Knob HRange -64–63

From the community

Exploring FM Tone - Digitone II

Elektron

Elektron’s own introduction to the four-operator FM Tone machine and its main controls.

Digitone 2 | Making Sense of the FM Tone Machine

Braintree56

A 30-minute deep walkthrough of FM Tone for anyone who wants to stop relying on presets.

8.5IntermediateManual §B.4 p.107, §B.4 p.108, §A.2.1 p.89, §A.2.1 p.90, §A.2.1 p.93

FM ratios and detune

In FM, each operator runs at a multiple of the note you play rather than at a pitch of its own. That multiplier is the ratio, and the higher the ratio, the higher the operator’s frequency. Working in multiples of the note is what keeps an FM sound tonal.

What some carrier:modulator ratios sound like

  • 1:1 — close to a sawtooth.
  • 1:2 — close to a square wave.
  • Odd numbers — metallic tones and other “natural” sounds.

How each group’s ratio behaves

ParameterOperatorsBehaviour
RATIO CCC is always a carrier and usually carries the base note, so its ratio is limited mostly to whole numbers.
RATIO AAOffers many more values, so A can form inharmonic relationships with the others.
RATIO BB1 and B2One knob sets both, from 0.25 to 16.0, and moves them like the hands of a clock — see below.

How RATIO B steps through B1 and B2

  1. At the bottom of the range, B1 and B2 are both at 0.25.
  2. As you turn the knob up, B2 climbs on its own until it reaches 16.
  3. On the next step B2 wraps back to 0.25 and B1 moves up one value, to 0.5.
  4. This repeats — B2 sweeps its full range for each step of B1 — until both are at their maximum.

Fine-tuning ratios. SYN page 4 has a RATIO OFFSET for each of the four operators — C, A, B1 and B2 — which nudges that operator’s ratio away from the value set on page 1. DTUN on page 1 detunes operators A and B2 by offsetting their ratios: the effect stays very slight up to a value of about 64, good for gentle movement, and gets much stronger above that.

Key tracking. Also on page 4, KEY TRACK A, KEY TRACK B1 and KEY TRACK B2 reduce an operator’s modulation as you play higher up the keyboard. At 0 the modulation is the same on every note; higher settings thin it out more and more towards the top. Less modulation means a simpler tone, so high notes come out less complex — much as many acoustic instruments behave.

All four ratio offsets and the key tracking controls are on SYN page 4 — see the page in FM Tone machine.

From the community

Digitone 2 | Making Sense of the FM Tone Machine

Braintree56

A 30-minute deep walkthrough of FM Tone for anyone who wants to stop relying on presets.

8.6IntermediateManual §B.5 p.108, §B.5 p.109, §A.2.1 p.90, §A.2.1 p.91, §A.2.1 p.92, §A.2.1 p.93

FM operator envelopes

Letting one operator modulate another at full strength gives very harsh harmonics, so the Digitone II tames the modulation in two ways: a level control sets how much there is, and an envelope moves it over time. That movement is what makes FM sounds come alive — think of a piano, whose tone is bright at the moment of the strike and quickly mellows. On FM Tone, the envelopes and levels are your main sound-shaping tools.

Two envelopes, two groups

  • Envelope A controls the modulation coming from operator A: ATK (A), DEC (A), END (A) and LEV (A) on SYN page 2.
  • Envelope B controls the modulation from both B1 and B2 at once: ATK (B), DEC (B), END (B) and LEV (B) on the bottom row of page 2.
  • Delay, trig mode and reset for each envelope are on page 3 (ADEL, ATRG, ARST and BDEL, BTRG, BRST).

Envelope stages

Delay (ADEL, BDEL)
Time before the attack begins.
Attack (ATK)
Time to rise to the peak.
Decay (DEC)
Time to fall from the peak to the end level.
End level (END)
Where the envelope settles after the decay. An ordinary AD envelope always ends at zero; here you can keep some modulation going after a short pluck, or after a fade-in.
Level (LEV)
How much modulation the operator group applies overall.

Trig mode — ATRG and BTRG

SettingEnvelope typeWhat happens
ON (trigged)ADE — attack, decay, endFrom note on, the envelope runs its attack and decay, then stays at the end level.
OFF (gated)ASDE — attack, sustain, decay, endAfter the attack the envelope sustains for as long as the note lasts, then decays to the end level once the note ends.

Reset — ARST and BRST

SettingWhen a new trig arrives while the envelope is still running
ONThe envelope drops back to zero and starts its attack again.
OFFThe new attack starts from wherever the envelope currently is.

How LEV (B) drives two operators. Because group B is a pair, one LEV (B) knob sets the modulation from both B1 and B2 along a fixed curve:

  • 0 to 43: B1’s modulation rises from nothing to full, while B2 stays off.
  • 43 to 85: B2 rises to full while B1 falls back to a low level; the two cross at 64.
  • Above 85: B2 stays at full and B1 climbs back up, so at the top of the range both modulate fully.

The envelope and level controls are on SYN pages 2 and 3 of FM Tone machine.

From the community

Digitone 2 | Making Sense of the FM Tone Machine

Braintree56

A 30-minute deep walkthrough of FM Tone for anyone who wants to stop relying on presets.

8.7AdvancedManual §B.6 p.109, §B.6 p.110, §B.7 p.111, §A.2.1 p.90

FM harmonics

Every operator starts out as a sine wave. HARM on SYN page 1 adds upper partials to some of them, giving the FM engine richer raw material to work with. The knob is bipolar: turn it below zero to change operator C, above zero to change operators A and B1. Its range is -26.00 to 26.00.

Values between two steps blend the neighbouring harmonic settings, much like moving through a wavetable, so sweeping HARM glides smoothly from one timbre to the next.

The harmonic series, in the order the manual draws it

  • Saw — all partials.
  • Saw reduction.
  • Odd/even mix.
  • Square — odd partials only.
  • Square reduction.
  • Bell.

How the waveforms are made. The series is built with a form of additive synthesis: adding sine waves, called partials, at different volumes to build up a more complex wave. The first partial always stays at full volume, which keeps the base octave intact. Add every partial, each a little quieter than the one before, and you get a sawtooth; add only the odd ones and you approach a square wave; other mixes give other sounds, such as something close to a bell.

What each SYN page 1 control touches

ParameterPart of the FM engine it affects
RATIO COperator C
RATIO AOperator A
RATIO BOperators B1 and B2
HARM below 0Operator C
HARM above 0Operators A and B1
DTUNOperators A and B2
FDBKThe feedback loop of the operator that has one
MIXThe X and Y outputs
8.8IntermediateManual §A.2.2 p.93, §A.2.2 p.94, §A.2.2 p.95, §A.2.2 p.96

FM Drum machine

FM Drum is an FM engine shaped for drums and other percussion, though it handles melodic sounds well too. Each hit is built from three parts you can balance: a body made by three FM operators, a noise layer and a transient. A wavefolder works on the body alone, while noise and transient share a filter and an envelope.

How an FM Drum voice is put together

  • Body: the FM operators, shaped by their FM envelopes, pass through an amp driven by the body envelope (HOLD, DEC), then the wavefolder (FOLD) and the body level (LEV).
  • Noise and transient: each has its own level (NLEV, TLEV). They are mixed, filtered by a base-width filter (BASE, WDTH), and pass through an amp driven by the noise envelope (NHLD, NDEC).
  • The body and the noise/transient path are added together and sent on to the track’s filter machine (Filter machines).
  • In algorithms 5–7 the diagram also takes operator B straight to that final mix, around the body amp and wavefolder.

The four SYN pages

PageWhat it controls
1Pitch and pitch sweep, algorithm, operator waveforms, feedback and wavefolding
2Ratio, modulation envelope and modulation amount for operators A and B
3Body envelope and level, operator C phase, noise reset and noise ring modulation
4Noise envelope, transient choice and level, noise filter, grain and level
SYN · SYN page 1 — FM DrumPress SYN on a track using the FM Drum machine.

TUNETune

Pitch of the sound.

DATA ENTRY knob A

STIM and SDEP set the pitch sweep — lower STIM values make the sweep shorter. FOLD only folds the body, never the noise or transient, adding overtones as you turn it up. On the algorithm drawing for this machine, the operator with feedback carries a loop at its upper right.

SYN · SYN page 2 — FM DrumPress SYN on a track using the FM Drum machine, then press SYN again or use UP/DOWN until the screen title reads FM Drum (2/4).

RATIO (A)Ratio A

Frequency ratio of operator A.

DATA ENTRY knob A

SYN · SYN page 3 — FM DrumPress SYN on a track using the FM Drum machine, then press SYN again or use UP/DOWN until the screen title reads FM Drum (3/4).

HOLDBody Hold

Time before the body starts to decay.

DATA ENTRY knob A

SYN · SYN page 4 — FM DrumPress SYN on a track using the FM Drum machine, then press SYN again or use UP/DOWN until the screen title reads FM Drum (4/4).

NHLDNoise Hold

Time before the noise starts to decay.

DATA ENTRY knob A

From the community

  • Assign FM Drum’s transient parameter in KEY TRACKING and every note plays a different transient. They sit two values apart, so a depth of 16 (rather than 8) reaches all 62 — a one-track kit of clicks and attacks. via Elektronauts: Digitone II Tips & Tricks

Exploring FM Drum - Digitone II

Elektron

Every FM Drum parameter put to use, for percussive and melodic sounds alike.

Digitone 2: Drum Sounds From Scratch

Sineway

Quick techniques for building drum sounds from scratch, no FM expertise required.

8.9IntermediateManual §A.2.3 p.96, §A.2.3 p.97, §A.2.3 p.98

Wavetone machine

Wavetone is a two-oscillator engine built for shaping waveforms. It borrows from several synthesis styles — phase distortion, wavetables, ring modulation and hard sync — and adds a flexible noise generator with its own envelope. Page 1 sets up the two oscillators, page 2 holds their wavetables and offsets and decides how they interact, and page 3 is the noise.

SYN · SYN page 1 — WavetonePress SYN on a track using the Wavetone machine.

TUN1Osc1 Tune

Pitch of oscillator 1.

DATA ENTRY knob A

SYN · SYN page 2 — WavetonePress SYN on a track using the Wavetone machine, then press SYN again or use UP/DOWN until the screen title reads WaveTone (2/3).

OFS1Osc1 Lin Offset

Offsets oscillator 1’s frequency in hertz rather than cents, for a detune that is stronger on low notes and beats at a steady rate.

DATA ENTRY knob A

MOD — how the oscillators interact

SettingWhat happensPlaying it
OFFNo interaction between the oscillators.—
RING MODOscillator 2 ring-modulates oscillator 1.You usually don’t want to hear the modulator, so set LEV2 to 0. TUN1 then tunes the sound and TUN2 changes its character; WAV2 and PD2 still colour the tone even with LEV2 at 0.
RING MODE FIXEDRing modulation in which oscillator 2 doesn’t follow the notes you play.—
HARD SYNCOscillator 1 restarts its cycle every time oscillator 2 starts a new one.TUN2 tunes the sound and TUN1 changes its character — modulate TUN1 for a sound a bit like a resonant filter.

Linear offsets. OFS1 and OFS2 detune each oscillator by a fixed number of hertz, rather than in cents as TUN1 and TUN2 do. A fixed offset is more noticeable on low notes than high ones, and the beating between the oscillators stays at the same speed whatever note you play — a different kind of chorus-like detune. DRIF adds random pitch drift to both oscillators.

SYN · SYN page 3 — WavetonePress SYN on a track using the Wavetone machine, then press SYN again or use UP/DOWN until the screen title reads WaveTone (3/3).

ATKNoise Attack

Attack time of the noise amp envelope.

DATA ENTRY knob A

Noise TYPE and what CHAR does with it

TYPENoiseCHAR sets
GRAINGrainy noiseGrain density, from white noise to very grainy
TUNEDA sample and hold that follows the pitch you playIts base tuning, which then tracks the pitch
S&HA sample and hold at a fixed tuningThat fixed tuning

From the community

Exploring Wavetone - Digitone II

Elektron

The two-oscillator Wavetone machine explained one parameter at a time.

Exploring Digitone 2 Machines: Wavetone | Hanging With Hexwave

Hexwave

A long, hands-on exploration of the Wavetone machine.

8.10BasicsManual §A.2.4 p.98, §A.2.4 p.99

Swarmer machine

Swarmer builds a big sound from one main oscillator and a swarm of six extra oscillators detuned around it. Everything fits on a single SYN page: pick waveforms for the main oscillator and the swarm, set how far the swarm spreads and how loud it is, then bring it to life with animation and noise modulation.

SYN · SYN page — SwarmerPress SYN on a track using the Swarmer machine. It has a single page.

TUNETune

Offsets the incoming note. Bipolar: 0 leaves the pitch as played.

DATA ENTRY knob A

Shaping the swarm

  • DET spreads the six swarm oscillators away from the main one; MIX sets how loud the swarm is compared with the main oscillator.
  • ANIM sets how much the swarm moves. Hidden LFOs, each running at its own rate, modulate the swarm oscillators in pairs.
  • N.MOD adds noise modulation to the swarm oscillators.
  • M.OCT drops only the main oscillator by one or two octaves, leaving the swarm where it is.

From the community

Exploring Swarmer - Digitone II

Elektron

A short official look at how each Swarmer parameter shapes the sound.

Exploring Digitone 2 Machines: Swarmer | Hanging With Hexwave

Hexwave

Makes the case for the one-page Swarmer machine and shows how much it can do.

8.11IntermediateManual §A.3 p.101, §A.3.1 p.102, §A.3.2 p.102, §A.3.3 p.103, §A.3.4 p.104, §A.3.5 p.104, §A.3.6 p.105, §7.6 p.23, §11.5 p.59, §11.6 p.60

Filter machines

FLTR page 1 belongs to the track’s filter machine. All six machines share the same frame — an envelope on the top row (ATK, DEC, SUS, REL), the frequency on E and the envelope depth ENV on H — and differ in the one or two controls in between that give each its character. FLTR page 2 holds the base-width filter and more envelope settings (The FLTR pages).

Choosing a filter machine

MachineCharacterIts own controls
Multi-modeMorphs smoothly from low-pass through band-pass to high-passRESO, TYPE
Lowpass 44-pole low-pass with a 24 dB/octave slopeRESO
Legacy LP/HPInspired by the Digitone I filter; low-pass or high-pass, both 2-pole, 12 dB/octaveRESO, TYPE
Comb-Metallic, pitch-tuned resonant overtones; negative feedback gives a hollow, tube-like soundFDBK, LPF
Comb+Metallic, pitch-tuned resonant overtones; positive feedback gives a more string-like soundFDBK, LPF
EqualizerParametric EQ that boosts or cuts a band of frequenciesGAIN, Q

Change the filter machine

  1. Press FUNC + SYN to open the MACHINE menu.
  2. Press LEFT/RIGHT to reach the FLTR category.
  3. Highlight a filter with UP/DOWN and press YES.
  4. Press FLTR to edit it. FREQ is on E whichever filter you choose.

The shared envelope

  • When a note starts, the envelope waits for the envelope delay (DEL on FLTR page 2), rises over ATK, falls over DEC to the SUS level and stays there until the note ends; REL then brings it back down.
  • ENV sets how far the envelope moves the frequency. The knob is bipolar, so the envelope can push the frequency down as well as up.
  • Whether a trig fires the envelope is set by FLT.T on the TRIG page. RSET and KEY.T on FLTR page 2 decide whether each trig restarts the envelope and how much the frequency follows the note (The FLTR pages).

Multi-mode changes type with one knob: turn TYPE to morph from low-pass through band-pass to high-pass. RESO adds a resonant peak at the cutoff.

FLTR · FLTR page 1 — Multi-modePress FLTR on a track using the Multi-mode filter machine; it is FLTR page 1.

ATKAttack Time

How long the filter envelope takes to rise.

DATA ENTRY knob A

Lowpass 4 is a four-pole low-pass filter with a 24 dB/octave slope, steeper than the 12 dB/octave of Legacy LP/HP. There is nothing on G.

FLTR · FLTR page 1 — Lowpass 4Press FLTR on a track using the Lowpass 4 filter machine; it is FLTR page 1.

ATKAttack Time

How long the filter envelope takes to rise.

DATA ENTRY knob A

Legacy LP/HP takes its inspiration from the filter on the original Digitone. TYPE switches it between low-pass and high-pass, both with a 2-pole, 12 dB/octave slope.

FLTR · FLTR page 1 — Legacy LP/HPPress FLTR on a track using the Legacy LP/HP filter machine; it is FLTR page 1.

ATKAttack Time

How long the filter envelope takes to rise.

DATA ENTRY knob A

Comb- and Comb+ are comb filters. They add metallic, resonant overtones tuned to a pitch: FREQ tunes the resonances, FDBK sets the gain of the feedback signal and LPF sets a low-pass filter inside the feedback path. The difference is the sign of the feedback. Comb- feeds back negatively for a hollow, tube-like sound; Comb+ feeds back positively for something more like a string.

FLTR · FLTR page 1 — Comb-Press FLTR on a track using the Comb- filter machine; it is FLTR page 1.

ATKAttack Time

How long the filter envelope takes to rise.

DATA ENTRY knob A

FLTR · FLTR page 1 — Comb+Press FLTR on a track using the Comb+ filter machine; it is FLTR page 1.

ATKAttack Time

How long the filter envelope takes to rise.

DATA ENTRY knob A

Equalizer is a parametric EQ rather than a filter: use it to lift frequencies you want more of or cut ones you don’t. FREQ sets the centre frequency, GAIN the boost or cut around it and Q the width of the band — the higher the Q, the narrower the band.

FLTR · FLTR page 1 — EqualizerPress FLTR on a track using the Equalizer filter machine; it is FLTR page 1.

ATKAttack Time

How long the EQ envelope takes to rise.

DATA ENTRY knob A

Key combinations

Hold FUNC + turn A
Adjusts the filter envelope delay DEL from FLTR page 2 without leaving the page.FLTR page 1

From the community

  • Set a comb filter to a very low frequency and it behaves like a short echo on just that track, with feedback setting how long the repeats ring. It’s an easy way to give several tracks their own delay times. via Elektronauts: Digitone II Tips & Tricks

Learn Digitone II Filters, Amp, FX & LFO in 25 Minutes | Full Breakdown

J5 Music

A compact tour of every filter machine, then the amp, FX, send FX and LFO pages.