Chapter 4
The modulation matrix
Patch any source to any knob without a single cable.
Control signals
Audio signals are what you hear; control signals are slower movements, usually between 0 and 100 Hz, that change the sound over time. The matrix is where you connect them to the oscillator, the filter and other destinations, using as much or as little as you like — any amount from −100% to +100%.
Three kinds of control signal
- Trigger
- A very short spike that starts something — an envelope, an LFO or a sequencer. Clocks produce triggers.
- Gate
- A signal that rises when a note starts and falls when it ends, keeping something going for as long as it lasts. Holding a key produces a gate, which starts the envelope (Gates and triggers).
- Wave
- A signal of any length that moves between high and low. On the MicroFreak the LFO and the two envelopes produce these.
Where they come from
- LFO — slow, regular waves up to 100 Hz. Send it to pitch and the note wobbles up and down (The LFO).
- Envelope — a single rise and fall. Send it to pitch and the note jumps up then slides back down (The envelope).
- Cycling envelope — an envelope that can repeat, making it a second LFO for more complex shapes (The cycling envelope).
- Keyboard — gates, pitch and pressure from your fingers (The touch keyboard).
The matrix
Most synths have a fixed path: oscillator, then filter, then amplifier. The MicroFreak has that path too, but the matrix lets you add connections on top of it. Think of it as a grid of virtual patch cables, each with its own attenuator that can go positive or negative.
Make a connection
- Turn MATRIX to move the lit LED to the point where your source row meets your destination column. The display names the connection and its current amount. Past the last point it wraps back to the first.
- Press MATRIX to edit. The display turns black-on-white and shows
MATRIX AMOUNT, and only the selected point’s LED stays lit. - Turn MATRIX to set a positive or negative amount. You hear the change straight away.
- Press MATRIX again to leave edit mode.
Key combinations
- Turn MATRIX
- Selects the next or previous patch point.
- Press MATRIX
- Enters or leaves edit mode for the selected point.
- Turn MATRIX
- Sets the amount, from −100% to +100%.Edit mode
- Hold MATRIX for half a second
- Clears the selected point and resets its amount to zero.
- SHIFT + long press MATRIX
- Clears every routing on the matrix.
Reading the LEDs
- Off — no connection, or the amount is zero.
- On — a connection is made.
- Blinking — the point is selected for editing.
The matrix also mixes. When two sources go to the same destination, their modulations add together. Send both Key/Arp and the LFO to Pitch, choose the square LFO wave, and a sequence jumps up and down in pitch at the LFO’s rate.
From the community
Arturia MicroFreak Review and Tutorial: Everything you need to know, including all 12 sound engines
loopop
The definitive overview: every original engine, the filter, touch keys, matrix, cycling envelope and Spice & Dice, fully chaptered.
Using the Arturia MICROFREAK complete deep dive guide tutorial
XNB
Nearly two hours covering every non-oscillator feature (presets, panel, paraphony, filter, envelopes, matrix, arp, sequencer, unison, chord and scale modes) with timecodes.
Tutorials | MicroFreak - Episode 2: Modulations
Arturia
Official tutorial 2: how the matrix routes the envelope, cycling envelope, LFO, pressure and Key/Arp to anything.
Arturia’s MicroFreak | Complete tutorial/review (all oscillator types + patch ideas)
Woochia - Charly Sauret
Complete chaptered tutorial-review covering all original engines, the matrix, arp, sequencer automation and the Utility menu.
15-The Arturia MicroFreak- The Matrix Part 1
AutomaticGainsay
Marc Doty’s methodical explanation of the matrix sources, destinations and amounts.
Matrix sources and destinations
The matrix has 35 patch points: five sources down the left side and seven destinations across the top. The first four destinations are fixed; the last three are yours to choose.
Sources (rows)
| Source | What it sends |
|---|---|
| CycEnv | The cycling envelope (The cycling envelope). |
| ENV | The main envelope (The envelope). |
| LFO | The LFO (The LFO). |
| PRESSURE | Keyboard pressure, or velocity, depending on Utility > Preset > Press mode (Keyboard response). |
| KEY / ARP | The combined output of the keyboard, arpeggiator and sequencer. |
Destinations (columns)
| Destination | What it modulates |
|---|---|
| Pitch | The oscillator’s pitch. |
| Wave | The oscillator’s Wave parameter WAVE. |
| Timbre | The oscillator’s Timbre parameter TIMBRE. |
| Cutoff | The analog filter’s cutoff frequency (Animating the filter). |
| Assign 1–3 | Any knob you choose, or the amount of another matrix point (Assignable destinations). |
From the community
15-The Arturia MicroFreak- The Matrix Part 1
AutomaticGainsay
Marc Doty’s methodical explanation of the matrix sources, destinations and amounts.
Assignable destinations
The four fixed destinations cover only a few of the MicroFreak’s parameters. The three Assign columns turn almost any other knob into a destination — and can even target the amount of another matrix point.
Example: modulate Shape with the LFO
- Turn MATRIX to the point where LFO meets Assign 1. Its LED blinks.
- Press MATRIX to enter edit mode.
- Hold ASSIGN 1 — the button above the Assign 1 label — and turn SHAPE. The display confirms the destination as the oscillator’s third parameter, Shape.
- Turn MATRIX to set the amount, then press it to leave edit mode.
The quicker way skips selecting a point: hold an Assign button and move a knob. Every point in that column is now routed to the knob, and you set an amount for each source you want to use.
Key combinations
- Hold ASSIGN 1 + turn a knob
- Makes that knob the destination of the Assign 1 column.
- Hold ASSIGN 2 + turn a knob
- Makes that knob the destination of the Assign 2 column.
- Hold ASSIGN 3 + turn a knob
- Makes that knob the destination of the Assign 3 column.
- Hold ASSIGN 1, ASSIGN 2 or ASSIGN 3 + turn MATRIX to a point
- Makes that matrix point’s amount the destination of the Assign column.
- Hold ASSIGN 1, ASSIGN 2 or ASSIGN 3 + turn TYPE
- Makes the sample slot the destination of the Assign column.Sample select menu open
What you can assign
| Destination | What it modulates |
|---|---|
| Glide | The glide amount. |
| Oscillator Type | The oscillator type. |
| Sample | The sample slot index (firmware 5.0.0 and later). |
| Oscillator Wave | Wave on the current oscillator type. |
| Oscillator Timbre | Timbre on the current oscillator type. |
| Oscillator Shape | Shape on the current oscillator type. |
| Filter Cutoff | The filter’s cutoff frequency. |
| Filter Resonance | The filter’s resonance. |
| Envelope ATTACK | The main envelope’s attack. |
| Envelope DECAY | The main envelope’s decay. |
| Envelope SUSTAIN | The main envelope’s sustain. |
| Envelope FILTER AMOUNT | The main envelope’s FILTER AMT setting. |
| LFO RATE | The LFO’s speed. |
| Arp&Seq RATE | The arpeggiator and sequencer rate. |
| CYCLING Envelope RISE | The cycling envelope’s rise stage. |
| CYCLING Envelope FALL | The cycling envelope’s fall stage. |
| CYCLING Envelope HOLD | The cycling envelope’s hold stage. |
| CYCLING Envelope AMOUNT | How much of the cycling envelope reaches the matrix. |
| Matrix Modulation Amount | The amount of another matrix point. |
Modulating a modulation: vibrato depth
- Set up vibrato by sending the LFO to Pitch with a small amount (The matrix).
- Turn MATRIX to the point where CycEnv meets Assign 1.
- Hold ASSIGN 1. The display asks you to choose the point you want to modulate.
- Turn MATRIX to the LFO–Pitch point and press MATRIX. That point’s amount is now the Assign 1 destination.
- Go back to the CycEnv–Assign 1 point, press MATRIX and set an amount. The cycling envelope now varies the vibrato depth — try changing its settings.
From the community
- In sample select (SHIFT + TYPE), hold an Assign button and turn TYPE to make the sample choice a matrix destination. Route Key/Arp to it at +100 and every key plays a different sample — an instant drum kit. via VolcaNiced on YouTube
Microfreak Sample Flipping: A Different Sample on Every Key
Bay Mud
Modulating sample selection with Key/Arp so every key plays a different sample, for drum kits and generative timbres.
Matrix ideas
Full-strength modulation is rarely the answer — small amounts add movement and expression without taking over. With that in mind, here are some starting points.
- Stretch or squeeze a sequence
- The keyboard and sequencer already control pitch at one volt per octave. Route Key/Arp to Pitch as well and the intervals grow — a semitone step can become two or four. A negative amount shrinks them to microtones.
- Combine the two envelopes
- Send both the main envelope and the cycling envelope to the same destination, such as Cutoff or the arp rate. Their sum is a more complex envelope than either can make alone.
- Mix an LFO with the cycling envelope
- Use both to modulate Cutoff. Adding two modulators together often gives surprising results — the matrix is working as a modulation mixer.
- Keep the oscillator moving
- Modulate Wave, Timbre and Shape with an unsynced LFO and the cycling envelope running at different speeds. The timbre keeps changing without ever quite repeating.
- Automatic transposition
- Send the LFO’s random wave to Pitch to transpose a sequence unpredictably, or a slow square wave for regular jumps.
- Modulate a modulation
- Make a matrix point’s amount an Assign destination, then drive it with the LFO, the cycling envelope or a sequencer modulation track (Assignable destinations).
- Self-modulation
- Through an Assign column, let the LFO control its own rate, or the cycling envelope control its own rise, fall or amount.
- Circular routings
- Let the LFO change the cycling envelope’s rise or fall time, then let the cycling envelope control its own level. Loops like this — a speciality of the EMS Synthi — make sounds that are hard to reproduce any other way.
From the community
- Make an envelope modulate its own decay: assign DECAY/REL (or the cycling envelope’s FALL) to an Assign column, then route that same envelope to it. Negative amounts give a snappier, more percussive contour — think Buchla-style bongos. via Elektronauts: Arturia MicroFreak
- For hands-free engine changes in a jam, route a square LFO synced to 1/2 or 1/1 to the oscillator Type, so the engine flips predictably on the beat. via CDM
Live Workshop | Sound Design with MicroFreak (with Bryan Borcherds)
Arturia
Arturia livestream workshop on sound design with MicroFreak, hosted with Bryan Borcherds, with viewer Q&A.
Arturia Microfreak : 30 Freaky Tips
Audioreakt
Engine-by-engine techno sound design tips, from PWM-style LFO tricks to Key/Arp modulated hats (pre-vocoder firmware).
Microfreak Sample Flipping: A Different Sample on Every Key
Bay Mud
Modulating sample selection with Key/Arp so every key plays a different sample, for drum kits and generative timbres.
MAKING DRONES WITH MICROFREAK || MicroFreak Drone Tutorial
Chaotrick
Step-by-step process for dark evolving drones: finding sweet spots, layering slow modulation, resonance overtones.
- Quick tips: changing oscillators while live jamming with Arturia MicroFreakCDM — Using a synced square LFO on the Type destination to switch engines predictably mid-jam.
- Arturia MicroFreak (main thread)Elektronauts — Running owner thread since NAMM 2019 (1,700+ posts) with patch tricks, update news and setup advice.
