Chapter 3
How it’s organised
Projects, groups, patterns, scenes and the sound library.
Projects, groups, patterns and scenes
Everything you make lives in a project — think of it as one song. Inside, four groups hold the sounds, each group has its own patterns, and scenes record which pattern every group is playing. Song mode then strings scenes together.
- Project
- A song. There are nine, opened by holding MAIN and a pad from 1–9 until
Pshows. Pad settings are saved per project. - Group
- Twelve sounds on the pads, selected with A–D. Each group sequences its own patterns — Groups.
- Pattern
- A group’s sequence, up to 99 bars long. Each group has up to 99 patterns per project.
- Track
- One pad’s notes inside a pattern — the display says
TRKwhen you erase one. Each pattern has twelve. - Scene
- A snapshot of which pattern each group plays — a section of the song. Up to 99 per project — Scenes.
- Song position
- A slot in song mode’s list that plays a scene. There are 99 — Song mode.
Limits
| Item | Per | Maximum |
|---|---|---|
| Projects | Device | 9 |
| Groups | Project | 4, with 12 pads each |
| Patterns | Group, per project | 99 |
| Pattern length | Pattern | 99 bars |
| Scenes | Project | 99 |
| Song positions | Project | 99 |
| Notes | Project | 80,000 |
From the community
1. SCENES & PATTERNS // KO II teenage engineering // beginner tutorial
SON WU
Part 1 of SON WU’s beginner series: projects, scenes and patterns explained clearly before you start recording.
REALLY LEARN K.O. II with DIAGRAMS - Tutorial on Sounds, Groups, Scenes, Patterns & Projects
Rochefsky
Uses diagrams to untangle how sounds, groups, patterns, scenes and projects nest inside each other.
Groups
Press A, B, C or D to switch the pads to that group’s twelve sounds. Each group plays its own pattern, so groups work like four instrument parts you can mix and match while the music runs.
A layout that works (TE’s suggestion)
- A — drums
- B — bass
- C — melodic sounds
- D — loops and your own samples (start with it empty)
Holding a group key and pressing −/+ or typing a number picks that group’s pattern — see Selecting and creating patterns. Holding FX and a group key solos it (The send effect).
Key combinations
- Hold A–D + move FADER
- Sets the group’s project volume.
From the community
3. FADER & GROUPS // KO II teenage engineering // beginner tutorial
SON WU
Part 3: demonstrates every fader assignment by ear, plus how groups and recorded fader moves work.
The sound library
Every sample — factory, recorded or transferred — sits in a numbered slot from 1 to 999. A pad just points at a slot, so the same sample can be on many pads and in many projects without using extra memory. The library holds 999 samples or 128 MB, whichever fills first.
Factory sound ranges
| Slots | Sounds |
|---|---|
| 1–99 | Kicks |
| 100–199 | Snares |
| 200–299 | Hi-hats |
| 300–399 | Percussion |
| 400–499 | Bass |
| 500–599 | Melodic sounds |
How the library behaves
- New recordings go into the next free slot automatically. To pick the slot yourself, see Choosing where a sample is stored.
- Sound edits (pitch, trim, envelope…) belong to the pad in that project — the sample itself is untouched unless you crop it (Trim and crop).
- Samples only have names if they came in through the EP sample tool or were renamed there.
- Deleting a sample removes it from every project that uses it — Deleting samples.
Commit
Commit is the K.O. II’s way of saying “keep this, now let me try something”. It stores the current combination of patterns as a scene and moves you into a duplicate of it. The music keeps playing, and the scene you just left stays exactly as it was.
Key combinations
- SHIFT + MAIN
- Commits the current scene and continues in a copy of it.
Ways to use it
- Commit after each layer you record. You end up with intro, build and full beat as separate scenes.
- Commit before punching in new sounds, so the old version is one scene away.
- Commit, then switch some groups to new patterns to make a breakdown or a variation.
- Chain the committed scenes in Song mode to arrange the track.
From the community
- Keep a “home” scene: commit to make a copy, mangle the copy as much as you like, then jump back to the untouched original. via Elektronauts: EP-133 Tips and Tricks
How to make better beats on the EP Series
Noisegate
Ten workflow tips for the EP series, such as quick FX switching, scene-building and using resampling to beat voice stealing.
